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Fallout 2 Downloads
Welcome to the Fallout 2 Download page. Here you can find a bunch of files related to Fallout 2, including patches and editors. All files are arranged in alphabetical order.
If you have a download that you would like to have added to this page, if there are any broken or outdated links, or if any of the information on this page is incorrect, please contact Amenities Officer jello.
Fallout 2 is the sequel of the critically acclaimed turn based role-playing game Fallout.It was developed by Black Isle Studios, the creators of the original game and published by Interplay in 1998. This sequel featured slightly more weapons than its predecessor and also included weapon upgrades/mods, which have later returned in Fallout: New Vegas. Let's Play - Fallout 2 Teil 20 - Deutsch / German Gameplay: 1:46:25: 2017-06-10: Neodyinamite: 5,270: Fallout 2 ARROYO VILLAGE Saving the garden and the dog Let's Play Fallout 2 Gameplay: 33:00: 2017-04-22: TimeTravelAstronaut: 1,450: Let's Play Fallout 2: Part 40: 33:09: 2017-04-05: L-1011 Widebody: 4,570: Let's Play Fallout 2: Restoration.
14 SFX
This is a nice little mod that pertains to the 14mm and .223 pistols. Basically, this mod replaces the SFX for these items with the ones from Fallout. See the Readme file for installation instructions.
1 Official patches 2 Unofficial patches Fallout 2 patch 1.02 These patches were created by the community to fix problems that are not fixed by Black Isle Studios. These patches are compatible with official patch. For Fallout 2 in English: Unofficial Fallout 2 patch and an optional 'Restoration Pack' by Killap which attempts to add back in lost content originally planned for Fallout 2. Fallout 2 Patch (German version) This patch is upgrades Fallout 2 to the latest version. This is NOT a complete list. It's a list of the more important or more commonly asked about bugs.-Boxing in New Reno will no longer lock up the computer.-The Dice Game will give you winnings.-The Lloyd quest in New Reno will not lock the computer. Fallout 2 Unofficial Patch, updated. Download Install Report issues Translations. This is an updated version of killap's Unofficial Patch for Fallout 2. Docs: changelog, old readme, old changelog. Start with a clean humongous installation of the game. Notes: UPU requires starting a new game.
ACM2WAV
Size: 22KB
Mirrors:
The Radiated Society
Freelancer
Mirrors:
The Radiated Society
Freelancer
Converts ACM files from Fallout 1 and 2 to waveform-audio format (WAV).
![German German](/uploads/1/1/7/9/117909253/286548540.jpg)
Arroyo Hack
After you finish the Temple of Trials, save and exit the game. Then, replace the ARVILLAG.SAV file in your save game folder with this file (the folder should be located in your Fallout 2 directory. Example: 'C:Program FilesBlackIsleFallout2dataSAVEGAMESLOT01'). Then, go back into the game. You can now find a bunch of useful items throughout Arroyo, including a lot of ammo, every gun, and every set of armor, as well as a GECK.
Arroyo Temple Cheat
Size: 77KB
Mirrors:
The Radiated Society
Freelancer
Mirrors:
The Radiated Society
Freelancer
Another cheat saved game. This one gives you Advance Powered Armor MKII, Gauss Rifle, Mega power fist and lot's of ammo and money right in the temple of trials.
B - TEAM
Size: 70.7KB
Mirrors:
The Radiated Society
No Mutants Allowed
Mirrors:
The Radiated Society
No Mutants Allowed
With this mod, all of your team members will change appearance depending on which armor they are wearing. This is a very nice mod, but I was unable to get it to work with previously saved games. However, the mod does claim to be compatible with saved games. Either way, this mod is worth downloading.
Car Mod
Size: 18KB
Mirrors:
The Radiated Society
Freelancer
Mirrors:
The Radiated Society
Freelancer
This mod replaces your Highwayman with either a black one or a rusty beaten up one. To install it, use one of the following methods (provided by Duck and Cover):
Method One: Before doing anything, look in you main Fallout 2 directory for a file name patch000.dat. This is the important file that makes the newer patched version of Fallout 2 run - so it would be nicer if you didn't lose it. Once you have found it, rename it to something like realpatch.dat.
Then extract the zip file you've downloaded (paintjob.zip) into the main Fallout 2 directory. You should now have two new DAT files (rusty car.dat and black car.dat), and you'll need to rename one of them to patch000.dat. Once that's done, you're ready to try the mod - just run Fallout 2 in the normal way.
[Note: Because the original patch000.dat file isn't being used by the Fallout 2 program anymore, the latest bug fixes you're used to won't be running.]
Method Two:
If you have the brilliant FAME program installed, all you need to do is extract the zip file (paintjob.zip) into its /patch subdirectory. Then run FAME - and that's it... Also worth noting is that with FAME you can run the patch AND as many mods as you like (although obviously two cars isn't going to work). (FAME can be found on this page)
Method One: Before doing anything, look in you main Fallout 2 directory for a file name patch000.dat. This is the important file that makes the newer patched version of Fallout 2 run - so it would be nicer if you didn't lose it. Once you have found it, rename it to something like realpatch.dat.
Then extract the zip file you've downloaded (paintjob.zip) into the main Fallout 2 directory. You should now have two new DAT files (rusty car.dat and black car.dat), and you'll need to rename one of them to patch000.dat. Once that's done, you're ready to try the mod - just run Fallout 2 in the normal way.
[Note: Because the original patch000.dat file isn't being used by the Fallout 2 program anymore, the latest bug fixes you're used to won't be running.]
Method Two:
If you have the brilliant FAME program installed, all you need to do is extract the zip file (paintjob.zip) into its /patch subdirectory. Then run FAME - and that's it... Also worth noting is that with FAME you can run the patch AND as many mods as you like (although obviously two cars isn't going to work). (FAME can be found on this page)
Chop Shop Hack
Well, the Readme file says 'This file will transform the New Reno chop shop into a wondrous treasure trove of weapons and equipment.' To say the least, this mod not only delivers but exceeds this promise. Just view the readme file and follow the directions there to install.
Deep Gameplay Impact Folder
Cheers goes out to Jim, a local of the Community, for pointing this mod out to me. To install this mod, just extract it to your Fallout 2 folder. For the most part, this file modifies the name and descriptions of some weapons, armor, and ammo. Plus, it changes a few other items completly, including the pic and damage. Overall, this is a pretty spiffy mod.
DeSoto
A very spiffy mod that changes the graphic for the car to something else.
DNA
Size: 26KB
Mirrors:
The Radiated Society
No Mutants Allowed
Mirrors:
The Radiated Society
No Mutants Allowed
This modification is one that every Fallout 2 fan should check out. It will change the pipe rifle into a Gecko Fire Weapon, Combat Leather Armor into the Gecko Flame Armor, and the Rocket Launcher into a Deathclaw Launcher that does a lot of damage! However, it should be noted that the only weapon compatible with the Gecko Flame Armor is the Gecko Flame Weapon. Either way, be sure to check out this mod. Cheers goes out to Jim for sending me this mod, and to Grendelin for creating it.
Falche v2.10
Size: 155KB
Mirrors:
The Radiated Society
Freelancer
No Mutants Allowed
Mirrors:
The Radiated Society
Freelancer
No Mutants Allowed
This program lets you edit your character stats, perks, resistances, and a bunch of other things.
Fallout 2 Children Patch
Size: 709KB
Mirrors:
The Radiated Society
Freelancer
No Mutants Allowed
Mirrors:
The Radiated Society
Freelancer
No Mutants Allowed
This patch is only for NON-US versions of Fallout 2. If you do not see kids in your game, then use this patch. First, unzip all the files to your Fallout 2 directory, and then install the US patch (you need a *.exe file from that archive) and that's it. Also, be sure to note that if you do not have any children in your game, it might be because it is against the law in your country to have children in any game. If this is the case, you could be breaking the law of your country by using this patch.
Fallout 2 Editor
This is the official Fallout 2 Editor. However, it may not be what you expect. Here is what Interplay said about it: 'Please keep in mind that this editor is not the holy grail. It was never meant to be released to the public. As a result, you may boot the editor up and realize that it doesn't match your expectations for a commercially-released RPG editor. You may suffer some retina burn. Perhaps a strange itching sensation. Constipation. So be prepared - you are about to experience a game editor, intended only for developers.'
Fallout 2 Inventory Editor
Size: 199KB
Mirrors:
The Radiated Society
Freelancer
No Mutants Allowed
Mirrors:
The Radiated Society
Freelancer
No Mutants Allowed
This program allows you to change your inventory, but you cannot add new items. Read the readme.txt file before modifying your saved games.
Fallout 2 Items Mode Editor
Size: 1.1MB
Mirrors:
The Radiated Society
Freelancer
Mirrors:
The Radiated Society
Freelancer
You can use this program to tweak weapons, armor, chems, and ammo in Fallout 2.
Fallout 2 Magic Trainer 1.2
Size: 113KB
Mirrors:
The Radiated Society
Freelancer
Mirrors:
The Radiated Society
Freelancer
This trainer gives you ability to freeze your HPs, and to add more skill points. Unfortuanatly, that is everyting this trainer gives you, and negative thing is that it won't work with patched game
Fallout 2 unDAT
Size: 34KB
Mirrors:
The Radiated Society
Freelancer
Mirrors:
The Radiated Society
Freelancer
This file is designed to unpack every single file in the Fallout 2 'master.dat' and 'critter.dat' files. Runs in MS-Dos.
Fallout 2 v1.02D Patch (French Version)
Size: 2.7MB
Mirrors:
The Radiated Society
No Mutants Allowed
Duck and Cover
Mirrors:
The Radiated Society
No Mutants Allowed
Duck and Cover
This file upgrades the French version of Fallout 2 to 1.02D. However, after downloading and installing this patch you will be unable to play your saved games due to a compatibility problem. To bypass this issue, you can download the Save Game Converter from this page.
Fallout 2 v1.02D Patch (German Version)
Size: 2.7MB
Mirrors:
The Radiated Society
No Mutants Allowed
Duck and Cover
Mirrors:
The Radiated Society
No Mutants Allowed
Duck and Cover
This file upgrades the German version of Fallout 2 to 1.02D. However, after downloading and installing this patch, you will be unable to play your previously saved games. To bypass this problem, you can download the Save Game Converter from this page.
Fallout 2 v1.02D Patch (US Version)
Size: 2.7MB
Mirrors:
The Radiated Society
No Mutants Allowed
Duck and Cover
Mirrors:
The Radiated Society
No Mutants Allowed
Duck and Cover
This file upgrades the US version of Fallout 2 to 1.02D. However, after downloading and installing this patch, you will be unable to play your old saved games. To bypass this issue, you can download the Save Game Converter that is on this page.
Fallout 2 v1.02E Patch (UK Version)
Size: 2.7MB
Mirrors:
The Radiated Society
No Mutants Allowed
Duck and Cover
Mirrors:
The Radiated Society
No Mutants Allowed
Duck and Cover
This file upgrades the UK version of Fallout 2 to 1.02D. However, after downloading and installing this patch, you will no longer be able to play your previous save game files. To bypass this issue, you can download the Save Game Converter from this page.
Fallout 2 v1.03 Patch (UK Version)
Locutus has released an unofficial UK patch, version 1.03, which includes the following fixes:
Fallout 2 v1.04 Patch (English Version)
Size: 6.4MB
Mirrors:
The Radiated Society
No Mutants Allowed
Mirrors:
The Radiated Society
No Mutants Allowed
This is an unofficial, fan-made patch for the English version of Fallout 2.
Fallout 2 v1.04 Patch (Polish Version)
Size: 2.3MB
Mirrors:
The Radiated Society
No Mutants Allowed
Mirrors:
The Radiated Society
No Mutants Allowed
This is an unofficial, fan-made patch for the Polish version of Fallout 2.
Fallout 2 v1.05 Patch (English Version)
Size: 4.9MB
Mirrors:
The Radiated Society
No Mutants Allowed
Mirrors:
The Radiated Society
No Mutants Allowed
This is an unofficial, fan-made patch for the English version of Fallout 2.
Fallout 2 v1.05 Patch (Polish Version)
Size: 1.7MB
Mirrors:
The Radiated Society
No Mutants Allowed
Mirrors:
The Radiated Society
No Mutants Allowed
This is an unofficial, fan-made patch for the Polish version of Fallout 2.
Fallout 2 v1.05 Update 1 (Unofficial Patch)
Size: 75KB
Mirrors:
The Radiated Society
No Mutants Allowed
Mirrors:
The Radiated Society
No Mutants Allowed
Fallout 2 Weapons Patch
This patch fixes some bugs with ammo. You might have noticed that sometimes AP ammo sometimes does less damage to an armored taget than JHP ammo. This patch fixes the problem. To install the patch, you should unpack the archive to the ..dataprotoitems subfolder in your Fallout 2 folder.
Fallout Utility for Critter tinKering
Size: 154KB
Mirrors:
The Radiated Society
Freelancer
Mirrors:
The Radiated Society
Freelancer
This is a utility that will let you modify existing critter PRO files and create new ones from the scratch! All is easy, just put the values you want, click on save and it's ready! Then, you can build your own DAT using Mod Squad's ResDAT or simply put the files in your Fallout dataprotocritters directory
Fallout: New Vision
Size: 6.56 mb
Mirrors:
3ddownloads
The Radiated Society
Mirrors:
3ddownloads
The Radiated Society
TeamX presents 'Fallout2: A New Vision' v1.2 -- final release! -- 'A New Vision' is our first major Fallout2 mod. It contains quite a bit, but mainly and first of all: - plot changes (over 20 characters, 7 of which are completely new and the remaining have had their dialogs rewritten and new quests implemented) - new items (over 30 in all, including weapons and drugs) - maps (some original levels have been redone, and a few new minor locations have been added) - ...everything else (changes in the weapon system, random encounters, etc.) Contents: 1. Mod description 2. New in version 1.2 3. Installation 4. About Us 5. Acknowledgements -------------------------------------------------------------------------------- 1. Mod Description -------------------------------------------------------------------------------- The mod touches upon Arroyo, Klamath, the regions around them and (slightly) Redding. The most assiduous attention is given to the plot, character development and dialogs. The mod is braced with a unified plot, around with the action of the mod takes place. And at the same time there are plenty of side quests, which have no or little effect on the plot and are just there for the hell of it. The way your game will go relies heavily on things like your base statistics and further development (for instance, investing into previously seldomly used skills may reap interesting results in the future). The mod encloses several locations and maps. For instance, the original rat-infested caves in Klamath have been completely redone, and are now something entirely different. The world map has also been imbued, so watch out for new mini-locations and special quests. The mod adds various new items, including weapons and everyone’s favorite – drugs! The weapons system has also been substantially modified – the specifications of some types of ammunition have changed and some arms have been replaced. New possibilities have also been added – like combining different components in order to create various drugs, etc. The mod fits almost perfectly into the original game world and plot, so after finishing the mod you can just go on playing the original game – but now with new items and abilities! OH AND YEAH: This is but a short list of changes, you’ll just have to finger out the rest on your own ;). And another thing... Quite a few characters from the original game have remained untouched. Well, we were making a mod, not a brand new game ;). So if you come across some minor mismatches in the dialogs of the “new” and “old” characters along the way, then just remember – it’s not a new game, just a mod ;). -------------------------------------------------------------------------------- 2. New in version 1.2 -------------------------------------------------------------------------------- Attention! The text below might contain spoilers! In version 1.2 the bugs and errors, that were reported to us on the TeamX forum, were fixed. That is: - bugs with the rumors about unfairly passing the trials; - bug with Emily in the baths; - missing lines in the dialogues with key NPCs about the sewers in Klamath; - bug with the location of Shack - dialogue with Jack now works correctly. New Year comes to New Vision. That means: New Vision now includes balance changes from the New Year mod by TeamX: - higher chance of random encounters (10-15%), minimum level requirement is 5; - encounters with Enclave patrols much more dangerous; - specs of some critters altered; - price of munitions raised, their quantity lowered; - sniper rifle now much more rare and powerful; - super-stimpack doesn't take away hit-points, instead lowers perception like the Healing Powder. Plus, traders have less bullets to sell and they are less likely to be respawned. Fixed bug with the Holy Grenade: now it can be found. Executables fixed with the patch that diminished the speed of map traveling. Minor bug fixes, though not amounting to the proud title of a patch :). Finally: the mod incorporates 'MrFixit' to the storyline. Now you can do upgrades and assemble items by yourself, but prior to this you will have to learn how do it from the 'specialists'. Besides, NPCs who do upgrades now can't perform them without special spare parts. Addendum: more information on 'MrFixit' can be found on www.teamx.ru.
FAME: Fallout Mod Editor
Size: 688KB
Mirrors:
The Radiated Society
Freelancer
Mirrors:
The Radiated Society
Freelancer
FAME allows you to add and remove Fallout 2 mod files to the patch file easily and conveniently. To install: Just extract the files of fame.zip and run the program.
FRMConverter 2.0
Size: 384KB
Mirrors:
The Radiated Society
Freelancer
Mirrors:
The Radiated Society
Freelancer
A very good 32 bit FRM viewer and converter. This enables you to view every single '.frm' file in the Fallout 1 or 2 '.dat' files. You can also convert the ',frm' files to jpg, bmp, pbm, pgm, png, ppm, tga and tif.
Gauss Mod
Size: 709 bytes
Mirrors:
The Radiated Society
No Mutants Allowed
Mirrors:
The Radiated Society
No Mutants Allowed
This is a Gauss mod by Francois Lebreau that was pointed out to me by Jim. Overall, this mod will improve many aspects of the Gauss Rifle, making it more expensive, lighter, and adding a burst option.
Haxor Character Addition
Size: 4.0 KB
Mirrors:
The Radiated Society
Outpost 71 0
Mirrors:
The Radiated Society
Outpost 71 0
Haxor is a premade character you can add to the standard list. You have to go into the Fallout system files in My Computer/ C:/ Program Files/ BlackIsle/ Fallout 2/ date/ premade and drop the files in, and they should show up. Here is the description: This character is considered a genius by the elders. He has never been a problem, and has always helped out when he could. Whenever the traders came by he would always help them as much as he could, in hopes one of them might be kind enough to give him one of those neat looking boxes with the flashing lights to thank him for his help. No such luck, so, as any young lad would do, he stole one, and has learned everything there is to learn from it. With such a newfound enjoyment, he jumped at the chance to leave the tribes grounds to search and learn about everything else. With his intelligence, he can quickly pass the Chosen One's test and continue in his quest of knowledge. No computer will be safe from Haxor.
Hintbook at start
Size: 12KB
Mirrors:
The Radiated Society
Freelancer
Mirrors:
The Radiated Society
Freelancer
Jackal Character Addition
Size: 4.0 kb
Mirrors:
The Radiated Society
Outpost 71 0
Mirrors:
The Radiated Society
Outpost 71 0
Jackal is a new premade character you can chose as a preset in the creation screen. Here is his description: This character was gifted from birth with amazing eyesight. He has made a living so far from stealing and blackmailing people from eavesdropping. He does not wanted to take the test that the elders told him to. He does not like the idea of being the 'Chosen One,' he has always liked hiding in the shadows and only arising to speak only when he would benefit. Never has he been in the lime light and he does not like it. He has always been fascinated by projectile weapons and thrown weapons, probably because he would much rather solve 'problems' from a distance than get too intimately involved.
Klamath Hack
After you visit Klamath, save and exit the game. Then, replace the KLAMALL.SAV file in your save game folder with this one (the folder should be located in your Fallout 2 directory. Example: 'C:Program FilesBlackIsleFallout2dataSAVEGAMESLOT01'). Then, go back into the game and search Trapper Town of Klamath. You will find a bunch of good stuff, including an abundance of ammo, guns, and armor, as well as other rare and vital items.
Klint the Generous
This modification makes Klint, the guard at the beginning of the game in Arroyo, more generous. In fact, he will provide you with a lot of fire power, ammo, and armor. To make it even better, he can even give you Frank Horrigan's armor! What more can you ask for when you first start a new game? Credit goes out to Jim for sending me this mod, and to Smackrazor for creating it.
Longbaugh's Fallout 2 Mod
This modification was made by Longbaugh, and pointed out to me by local Community member Jim. This mod replaces most of the weapons in the game with something new, and is definetly worth checking out. To apply this mod, you can either use falche, or do the following:
1) Unzip the file to your Fallout 2 folder.
2) Rename the longmodb1.6.dat file to patch000.dat (if you have a file with this name in the folder already, you may want to make a backup of it before hand).
3) Play the game, and enjoy.
1) Unzip the file to your Fallout 2 folder.
2) Rename the longmodb1.6.dat file to patch000.dat (if you have a file with this name in the folder already, you may want to make a backup of it before hand).
3) Play the game, and enjoy.
Main Menu Skinner
This program enables you to change the main menu screen in the Fallout 2 game. There are six different pieces of spectacular Fallout 2 art to choose from. And what's more, is it automatically starts the game once you've made your choice.
ModRunner
This is a mod runner for Fallout 2. Like Fame, it allows you to use many different mods with Fallout 2 at the same time. Definetly worth checking out. Just extract the *.exe file to your Fallout 2 directory and then run it. You should also place any mods you want to use in your F2 directory.
Mutants Rising Demo
Size: 18.3MB
Mirrors:
The Radiated Society
RapidShare
Mirrors:
The Radiated Society
RapidShare
Mutants Rising's new demo, it's damn good. This Fallout 2 conversion mod creates a realistic Fallout 3 idea.
Narg Replacement
Size: 70KB
Mirrors:
The Radiated Society
No Mutants Allowed
Mirrors:
The Radiated Society
No Mutants Allowed
This mod replaces the beginning character Narg with one that is basically herioc. It's a pretty spiffy mod, and worth checking out. Thanks goes to Jim for bringing this mod to my attention.
Neo Nightkin's Vision
Size: 174KB
Mirrors:
The Radiated Society
No Mutants Allowed
Mirrors:
The Radiated Society
No Mutants Allowed
Cheers goes out to Jim who pointed out this mod to me, and to Alexander Sacha Niketic who created this work of art. I feel that this modification is a must-have for all Fallout 2 fans. It has a lot of new mods, and even includes a new main menu look and premade character. Plus, a bunch of cool new items have been added. For instance, the Combat Leather Armor is now a FEV-Jar and will make you look like a Super Mutant when worn. Also, the Rocket Launcher is now a Crossbow. There are a bunch of other spiffy mods included in this file as well, so check it out!
NPC Enhancement - Miria
Size: 36KB
Mirrors:
The Radiated Society
No Mutants Allowed
Mirrors:
The Radiated Society
No Mutants Allowed
This mod transforms the lazy NPC Maria into a useful and interactive person! She is now given more dialogue during combat, the ability to level, and a bunch of other cool attributes. Unfortunately, I was only able to get this mod to work after starting a new game. This is still a neat mod, though.
Official Screen Saver
Size: 864KB
Mirrors:
The Radiated Society
Freelancer
Mirrors:
The Radiated Society
Freelancer
Fallout 4 German Gun Mod
This is the Official Fallout Screen Saver. If you want a preview, start Fallout 1/2, go to PIP boy and leave it for a couple of minutes.
Prometheus' Collection of Fallout 2 Mods
Size: 549KB
Mirrors:
The Radiated Society
No Mutants Allowed
Mirrors:
The Radiated Society
No Mutants Allowed
This file, like the name implies, is a large collection of many mods. It includes mods for Arroyo, New Reno, Klamath, and more! Without a doubt, this has to be the best collection of Fallout 2 mods available today.
Raider Encampment Hack
After you visit the Raiders, save your game and exit. Then, replace the RAIDERS.SAV file in your save game folder with this one (the folder should be located in your Fallout 2 directory. Example: 'C:Program FilesBlackIsleFallout2dataSAVEGAMESLOT01'). Then, go back into the game and visit the black iron safe in the Raider encampment. You will find that it has the Vertibird plans, the Tanker FOB, and a few other rather useful items.
Razor Trainer
Size: 100KB
Mirrors:
The Radiated Society
Freelancer
Mirrors:
The Radiated Society
Freelancer
This trainer gives you infinite APs, infinite HPs, lots of experiaence, skill points with just one keybord touch within the game. It won't work with patched game.
Save Game Converter
Size: 129KB
Mirrors:
The Radiated Society
Freelancer
No Mutants Allowed
Mirrors:
The Radiated Society
Freelancer
No Mutants Allowed
This program converts savegame files from v1.0 to v1.2. This is very helpful if you are far in the game and have to download the patch to correct bugs.
SND2ACM Beta
Size: 19KB
Mirrors:
The Radiated Society
Freelancer
Mirrors:
The Radiated Society
Freelancer
Fallout 2 Download Kostenlos Vollversion German
Converts RAW or WAV files to ACM format. So now you can put your own songs into Fallout 1 or 2.
Ted Character addition
Size: 4.0 KB
Mirrors:
The Radiated Society
Outpost 71 0
Mirrors:
The Radiated Society
Outpost 71 0
Ted is a preset character you can add the the list on the creation section. You have to go into the Fallout system files in My Computer/ C:/ Program Files/ BlackIsle/ Fallout 2/ date/ premade and drop the files in, and they should show up. Here is the description: This character is, well, very unique. No one talks to him, and no one cares about him. This is fine for ted, because he does not care about anyone else. He was perfectly happy living in his little shack tinkering with his toys, until some dumb old lady in a robe came and told him he was chosen. Chosen for what? Oh well, ted just went along with it in the hope that it would be over soon. His feelings were suddenlu changed when the elder told him that there were explosive materials in the temple. He started preparing right away for his test. He loves chemicals and bombs. He can kill numbers of people in one well set blast, and he never fails. He is the smartest of his generation, and the smartest person ever to set foot in Arroyo. He is exceptionally skilled in the sciences and with traps.
Toxic Mod
Wild_qwerty's work. A small Fallout 2 mod. Play it.
UFIC
Size: 262KB
Mirrors:
The Radiated Society
Freelancer
Mirrors:
The Radiated Society
Freelancer
This is a save game.You can have Gorris join you in Arroyo village! Featuring lot's of other items in Arroyo as well as Klamath. Readme included.
Mail has been fixed; you should now be able to confirm your e-mail address, watch pages, and the like.
Please report any issues on Discord.
Please report any issues on Discord.
Fallout 2 |
---|
Developer: Black Isle Studios Publishers: Interplay (PC), MacPlay (Macintosh) Platforms: Windows, Mac OS X Released in US: October 29, 1998 Released in EU: 1999 This game has unused areas. This game has hidden development-related text. This game has unused graphics. This game has unused items. This game has unused text. This game has regional differences. This game has revisional differences. |
To do: Many things, like items and locations such as the Abbey where the Chosen One'd have found a guy named Old Joe, and a talking head for Cassidy. |
Fallout 2 is an RPG and the sequel to Fallout. Its gameplay is much improved compared to the previous game and it has better writing to boot, certainly making it way more fun and replayable than the original.
There's a mountain of content that was cut, with only a modest amount actually left in the game. Unlike with most games, the developers actually explained a lot of the stuff that never came to be.
- 1Unused Items
- 2Unused Areas
- 3Unused Characters
- 4Unused Text
- 4.3Demo Leftovers
- 5Other Unused Stuff
- 5.1Unused Perks/Reputation
Unused Items
Phazer
An energy weapon using small energy cells. Would have been found on one of the corpses in the Federation Crash Site special encounter.
Zip Gun
A small gun chambered in 10mm. Doesn't have a proper icon but works when added to the inventory.
Unused Areas
Cave0
A generic cave that leads nowhere. The text is actually part of the map graphics.
Den Residential
An early version of part of The Den. It's still accessible in the game because the developers forgot to close it off (press 3 on the map screen). It had a special quest that involved getting rid of the pickpocketing orphans, and finding them a place where they can live after being troubled by abusive parents.
![German German](/uploads/1/1/7/9/117909253/905837353.jpg)
Hubologist Space Shuttle
Accessible from the San Francisco map screen. You were supposed to go inside it at some point.
King Arthur's Knights
The player has a chance to encounter some Brotherhood Knights searching for the Holy Grail, modeled after the Monty Python characters. A second encounter was planned where you would find them being slaughtered by a Vorpal Rat (the rabbit from the movie). Due to incorrect scripting, it's impossible to access this encounter in the vanilla game. It was fixed in the Fallout Trilogy re-release, however.
Unused Characters
Chet
'Illicit Allocations Chief' used for debugging. Changes reputation, followers, and some faction affiliations. Appearing as a guy in a vault suit, the name of his dialog file places him in Vault City.
Kaga
The Chosen One's rival from Arroyo. You would have encountered him on six different occasions, each time with better equipment.
Unused Text
NOTE: The number before the colon is the value that is called upon by the game.
To do: Add the rest of the values. |
PERK.MSG
These are leftovers for the Friendly Foe perk, before the ability to distinguish companions & allies from enemies/neutrals became an actual feature.
EDITOR.MSG
Demo Leftovers
MISC.MSG
OPTIONS.MSG
LSGAME.MSG
EDITOR.MSG
Development Strings
Within the game's executable are these leftover compiler strings.
Partially Unused Developer Quotes
When viewing the quotes from the developers (Shift-click Credits on the main menu), there is one part of a quote which goes unseen due to the fact that it is too long. Said part is highlighted in the full quote:
It should also be noted that some quotes contain mixed case or symbols that lose the emphasis due to the upper-case font. Here they are in their original glory.
Fallout 2 Trailer German
Other Unused Stuff
Unused Perks/Reputation
Virgin of the Wastes
Unused reputation. Has no actual effect, and is, naturally, lost by sleeping with any sex-specific characters.'You really need to get out more. Your sexual exploits have been... well, two dimensional.'
Alcohol Addiction
Unused addiction. No code exists for this, apart from a graphic and description.'You have a problem with alcohol. Actually, you have many problems with your drinking habits.'
Tragic Addition
Stops map travel every once in a while to say 'You feel a burning desire to open another box of Tragic cards.' Tragic is one of Fallout 2's derp culture references to Magic: The Gathering.
Developer Icon
Within the icons for the main executable, lies this portrait of Tim Cain which is visible when the icon size on Windows is set to 48px.
48px |
---|
To do: Maps for locations, dialog files for characters. |
Revisional Differences
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
In December 11, 1998, a v1.02 patch was released to fix numerous bugs in the game, way more than what existed in the first game. This is a list of the most important or more commonly mentioned bugs:
- Boxing in New Reno would no longer lock up the computer.
- The dice games (craps) would now give you winnings.
- The Lloyd quest in New Reno would no longer lock the computer.
- Talking to Tandi about the Vault 15 quest would no longer lock the computer.
- Loading and saving games have been sped up, the readme says there are other ways to improve load times by checking its troubleshooting section..
- Party members would no longer turn hostile (under most circumstances), meaning it is now possible to talk to them at almost all times.
- Ghouls in Gecko would no longer randomly attack you unprovoked.
- Harold will now give you the right information when you are trying to optimize the power plant.
- Shopkeepers will get money more often - this is more of a tweak than a bug fix.
- Endless stopwatch in combat should be fixed.
- The car and the trunk will no longer become separated.
- Francis in Broken Hills has been fixed... The readme doesn't state what parts related to him were.
- Hakunin movies will no longer appear after the GECK has been returned.
- Dragon and Lo Pan challenges should no longer cause an endless stopwatch.
- Goris will no longer join if you are over your Party Member limit.
- The slave overseer in NCR will no longer lock the computer up.
- The PIP-Boy will no longer crash when there are too many maps in the Automap.
- The Here and Now perk now works correctly. Originally, taking the perk would give you the amount of experience points equal to the total amount needed to reach your current level. Ex. at level 6 would level you up more than just *one* level as a result. The bad about this was that you are only able to pick one perk per third level (or four if you have the Skilled trait).
- Improved the maximum carry weight of NPCs? (The readme just says 'NPC's max carry weight.')
- Also improved NPC's run-away settings, almost equally as vague.
- The .44 magnum now does the proper amount of damage.
- NPCs who have too many dialog responses have been fixed.
- 'Radiation warning pop-ups would appear sooner = 66 rads'.
- Bartering has been slightly modified.
- The bug with the GECK and the Arroyo elder has been fixed.
- The problem where game wouldn't run properly on some NT/NTFS/large hard-drive setups has been fixed.
- Smitty in the Den will now properly sell you the Highwayman. It was originally possible to get the car without having the fuel cell regulator, though you still had to pay him $2000 by simply asking Smitty what he does, and then again about the car and in order to get the option to buy it.
Some new fixes were also added in the 1.02d patch:
- In New Reno's Chop Shop, T-Ray's problem where he would not take money for getting car back had been fixed.
- Fixed Stuart Little boxing so that he only gives you one chance to repeat.
- Also, he wasn't setting the names properly for STUPID characters (IN < 4), this should be fixed.
- All boxing problems have been addressed. Critical failures count as a knockdown, and the readme stated this was not going to be changed.
- Fixed a bug regarding where Valerie should go when done upgrading weapons.
- Fixed Slim Picket in Klamath's trapping grounds not taking/checking for money to raise your Outdoorsman skill. Also, there should be no way to get him to give you the upgrade more than once, code was put in as a safety.
- When Vegeir was sending you home with Jonny, he was trying to send the car with you too. The writer of the readme found out this was bad and the car wasn't set up to do so. Vegeir will no longer touch your car in this situation.
- Highwayman-related problems that might occur if the car didn't show up in correct spots had been fixed.
- In related news, the trunk would work better in conjunction with the car as the code was all new since the programmers shipped and now it knows where the car is at all times.
- One of the engine bugs that was fixed would fix the problem of the trunk showing up without the car, since the trunk script was becoming 'junked' (to speak technically).
- The car would now leave with you when you leave random encounter maps, but only if the car is on that map and it has fuel. Before, if you used the car after it ran out of gas, it would keep following you around, this was fixed.
- Slavers you hunt slaves in the Den with would now die and STAY DEAD when killed, in order to fix a bug where they would get up again and freeze the game. The readme humorously adds 'Amazing, bastards just didn't want to go down easily.'
- The quest to get a car part was made clearer.
- Fixed a crash when leaving maps with party members. This could potentially fix lots and lots of thing out there since it was killing memory at this point (this is what helps fix the cars).
- Miria would no longer follow you after she dies.
- Fixed a bug regarding party members leveling up with power armor.
- Fixed Tyler door bug in the Den where he would sometimes give you permission to use the door, but would attack you if you tried to do so.
- Fixed Joey not taking your money for Jet.
- Fixed a problem with when the player comes out the back entrance of the raiders (secret entrance) and the car not being there.
- Fixed saving the game on the 'King Arthur's Holy Knights' encounter so that you could finish the whole thing even after saving. (The readme says: 'Fixed Saving game on 'Holy Knights' encounter do that you can finish the whole thing even after saving.', the 'do' is a typo and is supposed to mean 'so')
- The New Reno quest with Richard Wright's murder no longer pre-maturely ends when telling Mr. Orville Wright that his son was poisoned.
- Fixed an inability to use the dresser in New Reno map 2 where Mrs. Bishop is.
- Cody on Virgin Street now gives you experience points when he leads you to the Chop Shop.
- Mason of the Salvatores would not only let you use the door if he tells you it's O.K.
- Myron from the Stables now takes all the stuff to make drugs even if it's in his inventory. So if he is told to make 3 bottles of antidote and has the tails in his inventory, he'll now purge them from his inventory as well.
- There should no longer be any way to get $2000 from Dr. Troy for selling him jet.
- Fixed a typo in Randal's examine description, where it was spelled 'offcier' instead of 'officer'.
- Fixed a bug in the Sierra Army Depot so you couldn't get stuck on level 4 by entering from the world map before extracting an organ. This fix was simply due to the fact that you should only be able to enter Sierra Army Depot from the ground floor from the world map.
- You now get experience points for giving the non-working robobrain a brain.
- Buster in the NCR's bazaar now replenishes his supplies more often.
- It is now only possible to enter the entrance map from the world map.
- You can now complete the spleen quest in San Francisco for Chip even if you joined the Hubologists.
- Talking Bette in Redding's bar out of fighting should complete 'Stop-the-bar-brawl' quest.
- Fixed a bug with saving during Lo Pan/Dragon fights.
- Made it so there is only the Battle Field area to enter the Sierra Army Depot.
- Melchior in the Mariposa Military Base now only lets out four of his pets at once. This would reduce pathing problems with multi-hex critters.
- You now get 1000 experience points for getting Eric (the readme says 'Brian') in Broken Hills more power for his air conditioner.
- Fixed an error with using the bulletin board in the Den during combat.
- Fixed kids not being pushable when they're not on their home tile.
- Fixed a bulletin board error like that in the Den.
- Fixed a problem with the Highwayman not showing up the first time with a high Outdoorsman skill.
- Fixed an endless loop for not having power armor with the door guard.
- Fixed a bug regarding re-entrance to Vault 15's squat area.
- Fixed a problem with sometimes ending a fight and becoming stuck inside the ring. (The readme doesn't clearly state where, New Reno or San Francisco)
- Fixed a bug where Melchior caused game crashes related to fire geckos not being able to hit their target.
- Fixed the craps dealers bug allowing setting odds bet to 0 dollars in order to take odds money back.
- Fixed a problem with party members dying on map exits, causing Miria or any party member dying in the toilet explosion and then following you around the game forever, wasting a party member slot.
Source: The Nearly Ultimate Fallout 2 Guide by Per Jorner
Region Differences
- Outside of the US, children are removed to avoid childkilling controversy. However, this broke things such as a quest as well as making the Den's thieving kids invisible. The GOG version (which unlike Fallout 1 with being UK 1.2) is the normal US version with the children included.
- The German version removes the two higher violence settings from the game. Also, the 'normal' blood setting in that version is the same as the 'minimal' blood setting seen elsewhere. Many of the other more violent aspects were also removed.
Fallout 2 Mods
(Source: Schnittberichte)
Fallout 2 German Language Patch
The Fallout series | |
---|---|
Windows | Fallout (Prototype) • Fallout 2 • Fallout Tactics • Fallout 3 ('Van Buren' Prototype) • Fallout: New Vegas • Fallout 4 |
DOS | Fallout (Prototype) |
Mac OS Classic | Fallout |
Mac OS X | Fallout 2 |
PlayStation 3 | Fallout 3 • Fallout: New Vegas |
Xbox 360 | Fallout 3 • Fallout: New Vegas |
Fallout 4 German
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